Sunday, March 27, 2011

EDLD 5364 Week 5 Reflection

This week I have taken a look at what a tool gaming can be in the classroom. "Games are really an ongoing assessment" (Edutopia, nd). I am in a computer lab classroom and am always searching for games online to aid in the study of a subject. It also breaks up the monotony. "Technology makes it easier for students and teachers to track the effects of effort and facilitates more immediate feedback" (Pitler, 2007). The gaming also allows for immediate feedback which allows them to problem solve and eventually get the answer on their own. The teacher is just there for guidance. Due to the infusion of technology in education, teachers must be more creative with their lessons. "Web 2.0 is sometimes called the 'Participatory Web' based on its architecture, which is designed for interaction" (Schrum and Soloman, 2007). There are so many resources available on the internet, teachers just have to be willing to take the time to look for and utilize those resources. Edutopia.org (nd). Big Thinkers: James Paul Gee on grading with games. Retrieved on March 27, 2011 from http://www.edutopia.org/digital-generation-james-gee-video Edutopia.org (nd). Big Thinkers: Sasha Barab on New Media Engagement. Retrieved on March 27, 2011 from http://www.edutopia.org.org/digital-generation-sasha-barab-video Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculm Development. Schrum, L. & Soloman, G. (2007). Web 2.0: New tools, new schools. Eugene, OR: International Society for Technology in Education.

No comments: